Snite Museum VR App Prototype

Working as a student developer for Teaching and Learning Technologies (TLT), senior Film, Television, and Theater major Gordon Lander dawned on the idea of designing a simulation of the Snite Museum.

Inspired by what he learned in Prof. Mike Villano's "Programming for Video Game Development" course and empowered by a scholarship to attend XRTerra's four-week VR Designer Foundations Course,  Lander prototyped an app for Quest and Quest 2 headsets that assists curators, exhibit designers, and students of museum studies to sketch the placement, lighting, and accessibility of artwork in ND's Snite Museum. Users can affix, detach, adjust, and swap around artworks from the Snite Museum's vast collections onto the walls of a low-fi digital twin of the Snite Museum.

3D models were provided by Digital Projects Specialist Adam Heet. Lander was also mentored by Heet and supervised by TLT's Kael Kanczuzewski.

  1. Adam Heet headshot

    Adam Heet

    Immersive Technologies Program Coordinator, Hesburgh Libraries

  2. Kael Kanczuzewski headshot

    Kael Kanczuzewski

    Academic Technology Specialist, Teaching and Learning Technologies

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